MS-Windows Blender Hangs on Window Duplication (Nahimic for MSI) Problem Accessing Window -> Duplicate Window, hangs Blender, using 100 of one core. Basically, X distance of mouse movement should ALWAYS give Y distance of movement within Unity - how fast you move the mouse over that distance shouldn't affect how far you travel in Unity. Mac OS X Mouse Motion Jitters (SmoothMouse) Problem When grabbing an object or orbiting the view, cursor motion is jittery. 6g Operating System Supported: Windows 7 or later macOS 10. Most competitive players disable all mouse acceleration and smoothing settings so they have more accuracy/consistency. The easiest and most effective method to fix the problem with the Logitech G502 Hero Not. I'm hoping to build a competitive FPS, so this sort of thing is pretty important. Shutting down a Mac: Click the Apple Menu and then Click Shut Down (Image credit: iMore) Restart your Mac by holding down the power button. Thoughts? Any other way to read mouse input? Any alternatives to SmoothMouse that Unity actually recognizes? Can I filter the input to negate the acceleration? He also had him check his blood oxygen levels, something wearables like the Apple Watch Series 8 can do. SmoothCursor is a menu-bar application that provides separate controls for customizing the mouse and trackpad accelerations. Redditor u/digitalmofo said in a post to the social network that he spoke to his doctor via a video call and was told to check the times of the Apple Watchs alerts and the heart rates that it reported. I tested Counter-Strike: Global Offensive and you can play without acceleration in that game on OS X just fine. 3 hours ago &0183 &32 Lifesaving technology on your wrist. With mouse acceleration disabled in Windows, it behaves correctly. You can try it for yourself here: (both windows and mac builds in the zip). I'm on OSX which has mouse acceleration by default, but I've downloaded SmoothMouse to get rid of it. I discovered that this problem is not related to TotalFinder. In Sierra, Apple has deprecated IOHID, the API SmoothMouse uses to move the mouse pointer. That said, if you’re a C++ programmer who worked with the inners of macOS (kernel) and have a desire to experiment, please click here. This happens on my iMac and Macbook Pro, both running 10.9. Quite possibly it will never happen because Apple nowadays is too busy with other things. I tried without considering timedelta (like Unity's own mouselook script) and with it multiplied into the input, neither fixed the problem. We will unfreeze the project if we find a better API to move the mouse pointer.
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